The Complete Valorant Aiming Guide
This is a huge topic and we’re going to focus on the core fundamentals of how to aim well in Valorant before moving on to more complex ideas.
The most fundamental setting you will come to depend on, is sensitivity.
So the thing about the decision concerning what sensitivity you should use is that you need to understand the strengths and weaknesses of low versus high sensitivity in a game like valorant.
A lower sensitivity setting will mean that it takes more effort and physical movement to have the same on-screen results versus a higher one.
Now you might actually want this because you might be an arm aimer whereas someone who aims predominantly with their wrist needs a higher sensitivity to make
smaller movements count for more.
The best valorant players are usually a mix of both capable of both excellent pre-aim discipline with their crosshair placement and fast flicks when they need to.
If you’re a beginner or someone who finds their aim really needs improvement, it’s our advice to lower your sensitivity quite a lot. The reason for this is that lower sense aimers are forced to develop good fundamental skills because making big flashy adjustments is harder therefore they need to be prepared for gunfights ahead of time and make smaller adjustments to enemy players heads when the need arises.
The basic rule of thumb is that you need to be able to comfortably perform a 180 degree turn with the largest swipe of your mousepad. This is the reason a lot of CS players use giant mouse pads. They have more room to maneuver while also giving them greater precision.
The DPI and in-game sensitivity settings of all the pros are mostly quite similar with 400 800 and 1600 dpi. Being very common and the in-game sensitivity hovering around 0.5 to 0.7.
Pro players settings
You can compare the above setting to yours and adjust your sensitivity to a sweet spot.
Perhaps your sensitivity is a little bit too high for you if you watch your game playback and you constantly overshoot targets when trying to acquire them. If you over aim and then have to readjust you’re wasting vital bursts of time in which you can be punished.
Now overshooting is something that happens to everyone but the best players do it the least and that is because they have become very familiar with their sensitivity and have decent screen control.
Now that we’ve covered perhaps the most fundamental decision, it’s time to grasp some of the mechanics that really define valorant.
The single most important concept to grasp is that to be accurate in valorant you have to be still when you actually shoot
Now walking and shooting is way more accurate in this game then say counter-strike but it’s still not 100%. A lot of new players to these kind of games are confused about why the bullets are separated from their crosshair.
I was right on this guy’s head why didn’t he die my bullets didn’t go straight.
Well most likely that’s because you either didn’t stop to shoot or because your recoil had not reset yet.
Moving and shooting
You shouldn’t really be doing that let’s look at these examples.
Look at where the bullets go in comparison every weapon in valorant has a movement penalty to accuracy. With the main rifles and snipers having the most severe impact. The SMGs and pistols being more forgiving you can see this if you turn movement error on in your crosshair settings. The wider the crosshair while moving the less accurate it will be if you fire before you’ve stopped.
This touches on something that runs much deeper to be a good aimer in valorant you not only need command of your mouse hand but also your keyboard hand arguably your precision with your movement is even more important as it will stop you from progressing.
Even that you’ve trained your mouse mechanics to a much higher level you are only ever as good as your movement allows you to be.
This is something even players with quite a high level of experience can get wrong in the heat of the moment. This is one of many new valorant players weaknesses and this is why we suggested beginners to use movement error to see when they can shoot accurately. Think of movement error like training wheels when you start out you will need them but as you get more confident you can leave them behind.
If you are losing a lot of fights where you thought your crosshair was on a target, your movement is probably the culprit and not your aim. So what are the methods players use to make themselves accurate while trying to be mobile.
Well in counter-strike counter strafing is king but in valorant it’s a bit different. Counter strafing is using the directional movement keys in the opposite direction of your movement the instant before you shoot again.
This is how counter strafing works in Valorant. If peeking to the left you can hold and tap D to stop yourself for a split second and shoot before you continue on likewise you could just hold a to strafe then hold “A” and “D” together to fully stop. In CS you needed to do some form of counter strafe to speed up the process of being accurate but in valorant this mechanic is a little bit more relaxed. You can actually just let go of your directional buttons and your character will stop very quickly without the need to input anything else.
A lot of players bind their walk command to spacebar and their jump to mouse wheel . Now this can help with bunny hopping but tapping the walk command and letting go if your movement keys will also stop your character very very quickly.
Having spacebar as your walk binder is much easier to manage than having it as your Shift key as is much larger.
It’s really important you practice your movement discipline almost as much as you’re aiming mechanics because this will hold you back you can trust me on
Recoil and Weapons
Valorant is different than csgo in the recoil department. In CS all the guns have fixed patterns that were always the same. This made it possible for players to master the patterns and use spraying as the default firing mode virtually at all times with tapping being used at very far distances.
Valorant has fixed patterns but only for the beginning of a gun spray after say the seventh bullet there is deviation introduced that is random meaning spraying is by design unreliable.
What does that mean for you the player? Well it means that you will have to learn when tapping, bursting and spraying are preferable based on the scenario you’re faced with. Tapping is great for long-range bursting at far to medium and spraying when up close perhaps against multiple enemies. It is a bad habit to spray on every target no matter the range which if you come from csgo is understandable but still you will need to unlearn that and adjust whatever firing mode you choose you will have to contend with recoil and for the first burst of your spray you can learn to control this practice.
Try to get the spread of each gun as tight as possible in the first burst this will really help you perhaps even practice your counter strafing in combination with this burst in control this will give you an understanding of the tempo of bursting with each weapon as each gun resets its recall slightly differently. Firing error on your crosshair settings can help you learn this tempo too as no matter how perfect your strafe if your recoil hasn’t reset your next burst won’t be accurate. Firing error will give you feedback on when you can shoot again and just like movement error can really help out beginners grasp with these fundamental skill.
Once you have grasped how to control your character and your weapons properly you’ll want to go out into the game and start tapping heads but unless you navigate the game world properly you’re not going to give yourself the best chance of doing that. A lot of beginner valorant players walk around the world with no crosshair discipline. This isn’t just a valorant thing it’s in most FPS, newer players will instinctively aim towards the floor because of the gun model on their screen aiming down gives them better vision of what’s in front of them and although that’s true it also massively hampers their ability to react to anything.
Have you ever played a tactical FPS where you walk around a corner and there’s an enemy waiting for you who seems to instantly delete you before you can even react? Of course you have, everyone has.
Well the reason that happens is because the enemy is set up for the fight before it happens and you are not. How they do this is with trained crosshair placement, this technique is exactly as it sounds, you have to place your crosshair at head height ahead of time and track likely locations of enemies as you move. If done correctly this means the adjustments you would have to make to hit someone in a given spot are much smaller and much quicker.
If you learn the fundamentals and perfected them in a game like valorant it’s very easy to tell if someone is good by how they move and how they place their crosshair. At first this will have to be conscious effort just like every other skill above. Keep repeating good behavior and it will eventually become automatic.
How to properly peek, how you relation to cover and map geometry affects your fights without you even knowing it and how you might be holding angles completely wrong defensively but for now that’s about all. We`ll have another article for this.